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Siegfried

Siegfried (AA-Cruiser)

Created by
RedWineLover17
CategoryHybrid
DescriptionWe want to focus on destroying enemy aircraft and providing cover for our battleships. Therefore we want to increase our AA-range as well as the AA damage. In order to survive longer, our agility is king and makes us harder to hit. Modifications: Slot 1: AA Guns Mod. 2, because it increases our AA firing range. Slot 2: Steering Gears Mod. 2 so we are harder to hit. Slot 3: Steering Gears Mod. 3 to further improve our rudder shift, making it harder to hit for enemy planes. Slot 4: AA Guns Mod. 3, because it significantly boosts our AA damage. Commander: Karl von Müller, as he increases our speed which makes us harder to hit. Furthermore, he brings some essential skills to the board, such as an additional Defensive AA Fire consumable, increased AA range and damage, Sonar boost as well as further improvements to rudder shift and speed. Skills: Slot 1: No-Fly Zone, as it increases our AA damage and range. Slot 2: Exposé, as it boosts our sonar range, giving us additional intel against incoming destroyers. Slot 3: Velocious in order to increase our speed and being harder to hit. Slot 4: Steer Clear, further improving our rudder shift and making us as agile as possible. Legendary: Fully Packed, because it gives us additional consumables. Inspirations: AL Montpelier, because she increases our AA range. Ernest King, because he further increases our AA range.
Ship
SiegfriedSiegfried
Commander
Karl von MullerKarl von Muller
Quick Look

Siegfried (AA-Cruiser)

Siegfried
VII Siegfried
Secondary Battery Mod. 2
Steering Gears Mod. 2
Steering Gears Mod. 3
AA Guns Mod. 3
Karl von Muller
Karl von Muller
No-Fly Zone
Exposé
Velocious
Steer Clear
Fully Packed
AL Montpelier
AL Montpelier
Ernest King
Ernest King

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

AL Montpelier
AL MontpelierCrusier's AA gun firing range
Ernest King
Ernest KingFiring ranges of AA guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints55 00055 000-
Effective HP70 40070 400-
Armor16-360 mm16-360 mm-
Torpedo Protection22%22%-
Armament
Main Battery
StatStockBuildDifference
Main Battery380 mm 3x2380 mm 3x2-
Range16.2 km16.2 km-
Reload Time26.0 s26.0 s-
Turret Turn Time36.0 s36.0 s-
Gun Traverse Speed5.00 º/s5.00 º/s-
Sigma2.002.00-
HE Damage4 4004 400-
HE Alpha Strike26 40026 400-
HE DPM60 92360 923-
Fires Per Minute2.122.12-
AP Damage11 60011 600-
Overmatch27 mm27 mm-
AP Alpha Strike69 60069 600-
AP DPM160 615160 615-
torpedo
StatStockBuildDifference
Torpedo Layout2x42x4-
Torpedo Damage13 70013 700-
Torpedo Detectability1.3 km1.3 km-
Torpedo Range6.00 km6.00 km-
Torpedo Speed65 kt65 kt-
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km6.00 km+20.0%
Battery 1128 mm 7x2128 mm 7x2-
Reload3.6 s3.6 s-
Damage1 5001 500-
Fire Chance5%5%-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS354486.75+37.5%
AA Max Range5.2 km5.9 km+13.4%
AA Mount 120 mm 12x420 mm 12x4-
AA DPS 17299.00000000000001+37.5%
AA Range 12.0 km2.3 km+13.4%
AA Mount 255 mm 8x255 mm 8x2-
AA DPS 2195268.125+37.5%
AA Range 25.0 km5.7 km+13.4%
AA Mount 3128 mm 7x2128 mm 7x2-
AA DPS 387119.62500000000001+37.5%
AA Range 35.2 km5.9 km+13.4%
Maneuverability
StatStockBuildDifference
Maximum Speed33.5 kt36.6 kt+9.2%
Turning Circle880 m880 m-
Rudder Shift Time14.0 s5.2 s-62.8%
Detectability
StatStockBuildDifference
Surface Detectability13.0 km12.4 km-4.5%
Air Detectability8.2 km7.8 km-4.5%
Firing in Smoke Penalty12.5 km11.9 km-4.5%