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Tennessee

Tennessee (Blockade Runner) - Secondary Build

Created by
RedWineLover17
CategoryBrawler
DescriptionWe want to focus on our secondary batteries and deal as much damage with them as possible, all the while we're harassing our enemies with the main battery simultaneously. Modifications: Slot 1: Secondary Battery Mod. 2 to improve our secondary battery. Slot 2: Damage Control System Mod. 2 to boost our survivability. Slot 3: not applicable Slot 4: not applicabel Commander: Willis Lee, because he's able to use the secondary skills in slot 2 and 4. Furthermore, we can utilise his base trait in order to boost our survivability. Slot 1: Not the One for Nuisance, since we're close to the enemy and need some defensive skills to stay alive. Slot 2: Porcupine because of the Secondary buff. Slot 3: Firefighter, since we want to have our DCT available as much as possible. Slot 4: Properly Meticulous because of the boost to our secondaries. Legendary: Will to Rebuild, as it is the most OP skill in the game and 98% of battleships should have it. Inspirations: Franz von Hipper, as he is the ultimative secondary inspiration and boosts our range. Haruna, as she is the second best thing after von Hipper and boosts our range as well.
Ship
TennesseeTennessee
Commander
Willis LeeWillis Lee
Quick Look

Tennessee (Blockade Runner) - Secondary Build

Tennessee
V Tennessee
Secondary Battery Mod. 2
Damage Control System Mod. 2
Willis Lee
Willis Lee
Not the One for Nuisance
Porcupine
Firefighter
Properly Meticulous
Will to Rebuild
Franz von Hipper
Franz von Hipper
Arpeggio Haruna
Arpeggio Haruna

Commander Skills

Ship Modifications

Slot 1

Slot 2

Inspirations

Franz von Hipper
Franz von HipperRange of secondary guns
Arpeggio Haruna
Arpeggio HarunaRange of secondary gunsDispersion of secondary battery

Build Stats

Survivability
StatStockBuildDifference
Hitpoints52 60052 600-
Effective HP74 69274 692-
Armor16-457 mm16-457 mm-
Torpedo Protection37%37%-
Armament
Main Battery
StatStockBuildDifference
Main Battery356 mm 4x3356 mm 4x3-
Range15.7 km15.7 km-
Reload Time30.0 s30.0 s-
Turret Turn Time60.0 s60.0 s-
Gun Traverse Speed3.00 º/s3.00 º/s-
Sigma1.901.90-
HE Damage5 0005 000-
HE Alpha Strike60 00060 000-
HE DPM120 000120 000-
Fires Per Minute1.971.97-
AP Damage10 50010 500-
Overmatch25 mm25 mm-
AP Alpha Strike126 000126 000-
AP DPM252 000252 000-
Secondary Battery
StatStockBuildDifference
Secondary Range4.00 km5.64 km+41.1%
Battery 1127 mm 8x1127 mm 8x1-
Reload4.5 s3.8 s-15.0%
Damage1 8001 800-
Fire Chance9%9%-
Battery 2127 mm 10x1127 mm 10x1-
Reload8.0 s6.8 s-15.0%
Damage1 8001 800-
Fire Chance6%6%-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS9898-
AA Max Range4.2 km4.2 km-
AA Mount 112.7 mm 8x112.7 mm 8x1-
AA DPS 12929-
AA Range 11.2 km1.2 km-
AA Mount 276.2 mm 4x176.2 mm 4x1-
AA DPS 21111-
AA Range 23.5 km3.5 km-
AA Mount 3127 mm 8x1127 mm 8x1-
AA DPS 35858-
AA Range 34.2 km4.2 km-
Maneuverability
StatStockBuildDifference
Maximum Speed21.0 kt21.0 kt-
Turning Circle670 m670 m-
Rudder Shift Time14.6 s14.6 s-
Detectability
StatStockBuildDifference
Surface Detectability14.2 km13.6 km-4.5%
Air Detectability11.3 km10.8 km-4.5%
Firing in Smoke Penalty12.3 km11.7 km-4.5%