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Flandre

The Better Flandre

Created by
lowly_lad309
CategoryHybrid
DescriptionThis is a Hybrid build, leaning slightly more towards a Brawler build more than anything else. The poor reload time (33 seconds for 15 inch guns!) is balanced out with the Main Battery Mod 3 and the skill "Megalomania". To counter those perks (both of which have a negative side effect) I have got running with scissors (with helps with gun turn time), Mikhail Kedrov (who also helps with gun turn time), and William Sims (because with "Megalomania" you lose 5 percent of your HP). I didn't use the skill "Brawler" on this because I am lowering the reload time in other ways, and this ship has decent range; use it. In the game you can give Emile Guepratte the skill "Master Mechanic" which gives you 1-2 extra heals depending on what rank he is. I would usually put this in, but since it doesn't seem to exist on WoWs Builds. I have put "Emergency Specialist" instead. Please understand that I mean "Master Mechanic" for slot No. 4. The secondaries also receive some attention, although not nearly as much as I give to my Bismarck's secondaries (10.7 km range is what my Bismarck has at the monument but I believe it is possible to get that up to 11+ km range). Sorry I know this is quite a bit to read, but if you have read all of this you are amazing! =)
Ship
FlandreFlandre
Commander
Emile GuepratteEmile Guepratte
Quick Look

The Better Flandre

Flandre
VII Flandre
Secondary Battery Mod. 2
Steering Gears Mod. 2
Target Acquisition System Mod. 1
Main Battery Mod. 3
Emile Guepratte
Emile Guepratte
No-Fly Zone
Porcupine
Megalomania
Emergency Specialist
Running with Scissors
William Sims
William Sims
Mikhail Kedrov
Mikhail Kedrov

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

William Sims
William SimsHP per ship tier
Mikhail Kedrov
Mikhail KedrovTraverse speed of battleship's guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints75 40074 430-1.3%
Effective HP107 068107 068-
Armor19-430 mm 19-430 mm -
Torpedo Protection32%32%-
Armament
Main Battery
StatStockBuildDifference
Main Battery380 mm 3x3380 mm 3x3-
Range17.5 km17.5 km-
Reload Time30.5 s24.7 s-19.0%
Turret Turn Time36.0 s26.3 s-27.0%
Gun Traverse Speed5.00 º/s6.85 º/s+37.0%
Sigma1.801.80-
HE Damage5 4005 400-
HE Alpha Strike48 60048 600-
HE DPM95 607118 033+23.5%
Fires Per Minute1.932.38+23.5%
AP Damage11 90011 900-
Overmatch27 mm27 mm-
AP Alpha Strike107 100107 100-
AP DPM210 689260 109+23.5%
Secondary Battery
StatStockBuildDifference
Secondary Range6.80 km9.14 km+34.4%
Battery 1100 mm 14x2100 mm 14x2-
Reload3.0 s3.0 s-
Damage1 4001 400-
Fire Chance7%7%-
Battery 2152 mm 3x3152 mm 3x3-
Reload12.0 s12.0 s-
Damage2 2002 200-
Fire Chance12%12%-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS337370.70000000000005+10.0%
AA Max Range5.0 km5.3 km+5.0%
AA Mount 120 mm 6x220 mm 6x2-
AA DPS 13740.7+10.0%
AA Range 12.0 km2.1 km+5.0%
AA Mount 240 mm 6x240 mm 6x2-
AA DPS 26874.80000000000001+10.0%
AA Range 23.5 km3.7 km+5.0%
AA Mount 3100 mm 14x2100 mm 14x2-
AA DPS 3207227.70000000000002+10.0%
AA Range 35.0 km5.3 km+5.0%
AA Mount 4152 mm 3x3152 mm 3x3-
AA DPS 42527.500000000000004+10.0%
AA Range 45.0 km5.3 km+5.0%
Maneuverability
StatStockBuildDifference
Maximum Speed33.5 kt35.7 kt+6.5%
Turning Circle910 m910 m-
Rudder Shift Time15.1 s10.9 s-28.0%
Detectability
StatStockBuildDifference
Surface Detectability15.1 km14.4 km-4.5%
Air Detectability12.1 km11.6 km-4.5%
Firing in Smoke Penalty13.9 km13.3 km-4.5%