WowsBuilds Logo
Vladivostok

VLADIVOSTOK STANDARD BUILD

Created by
TheSinkingShip
CategorySniper
Descriptionthis build is based on the info extracted from the SEKRIT DOCUMENTS )))))) Vladivostok is the result of Soviet engineers asking themselves why don't they made a Sinop fatter and tankie, but in exchange of drunking the hell of the artillery crews with cheap vodka, making almost impossible to hit targets thanks to their dreadful accuracy. This is a 'sniper' build but in reality you will often shoot salvos at <16 km because of the vertical dispersion of the shells. Far shots will only make things worse (you are gonna get 0-3 impacts and the luckiest one will be a bounce or a citatel guided by Stalin himself) So the only thing you can do playing this floating citatel soaked with gasoline (yes, you will take a lot of fires from CLs and DDs) is to return fire with HE at safe distances (10-15km). You will notice that your targets will easily get at least 2 fires in 3 salvos because of the 41% chance of set things ablaze (and can be increased with Al Fusou to 44% if maxed) The main use of AP shells should be hitting broadside targets but you may actually miss some shots below the water or maybe ricochet. However, the damage of AP shells in this ship is nasty, so use it at your own risk. Also, if you get lucky, it can even dev strike or almost wipe someone out. Armor is pretty good. Especially angled at 20°- 40° from the stern to the enemy shells. Use it wisely and make sure not overangle so much to battleships. The ships you have to worry about the most are Yamato (she can overmatch your bow armor), CLs (turns out that they don't like BBs made out of logs and will vomit you with fire) and Conqueror (for the same reason, fires). Maneuverability in this ship is pretty decent but not the best, so you need to think and analyze where to go since the start of the match. Escorting weak ships or taking some shots near the action when covered with mountains would be solid options. AA is not the best, so carrying Fighters instead of Spotter and the Secondaries thingy is preferable. Yes, you can play this ship aggressively, but the thing is you may take a lot of damage, be hitten in the front turrets (they are made of glass) or be citatel'd from the other side of the map by opportunists. The Volunteer skill is optional. You can switch it up to Marksmanship. Both are goods, but I didn't see much difference between both and the +2 repair parties from the first one are pretty handy. If you don't have Scharnhorst, you can use Charles Madden or AL Fusou. The only reason I assigned her is because lower dispersion (MAX -4.0).
Ship
VladivostokVladivostok
Commander
Lev GallerLev Galler
Quick Look

VLADIVOSTOK STANDARD BUILD

Vladivostok
VII Vladivostok
Aiming Systems Mod. 1
Steering Gears Mod. 2
Target Acquisition System Mod. 1
Main Battery Mod. 3
Lev Galler
Lev Galler
Flammable Cannonier
Gyrating Drillbits
Volunteer
Reaching Out XXL
Fight Fire with Fire
Andrew Cunningham
Andrew Cunningham
AL Scharnhorst
AL Scharnhorst

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

Andrew Cunningham
Andrew CunninghamPrecision of battleship's main guns
AL Scharnhorst
AL ScharnhorstDispersion of main battery

Build Stats

Survivability
StatStockBuildDifference
Hitpoints73 60073 600-
Effective HP94 20894 208-
Armor19-425 mm19-425 mm-
Torpedo Protection21%21%-
Armament
Main Battery
StatStockBuildDifference
Main Battery406 mm 3x3406 mm 3x3-
Range16.9 km19.6 km+16.0%
Reload Time33.0 s29.7 s-10.0%
Turret Turn Time45.0 s39.1 s-13.0%
Gun Traverse Speed4.00 º/s4.60 º/s+15.0%
Sigma1.601.60-
HE Damage5 8506 143+5.0%
HE Alpha Strike52 65055 283+5.0%
HE DPM95 727111 682+16.7%
Fires Per Minute1.802.00+11.1%
AP Damage12 00012 960+8.0%
Overmatch29 mm29 mm-
AP Alpha Strike108 000116 640+8.0%
AP DPM196 364235 636+20.0%
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km5.25 km+5.0%
Battery 1100 mm 6x2100 mm 6x2-
Reload3.8 s3.8 s-
Damage1 4001 400-
Fire Chance6%6%-
Battery 2152 mm 6x2152 mm 6x2-
Reload8.0 s8.0 s-
Damage2 2002 200-
Fire Chance12%12%-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS266266-
AA Max Range5.0 km5.0 km-
AA Mount 137 mm 6x237 mm 6x2-
AA DPS 15555-
AA Range 13.5 km3.5 km-
AA Mount 237 mm 10x437 mm 10x4-
AA DPS 2122122-
AA Range 23.5 km3.5 km-
AA Mount 3100 mm 6x2100 mm 6x2-
AA DPS 38989-
AA Range 35.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed29.0 kt27.0 kt-7.0%
Turning Circle950 m950 m-
Rudder Shift Time13.7 s11.0 s-20.0%
Detectability
StatStockBuildDifference
Surface Detectability15.3 km14.6 km-4.5%
Air Detectability12.2 km11.7 km-4.5%
Firing in Smoke Penalty14.8 km14.1 km-4.5%