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Lev
Galler
Flaming Arrow
+5%
Battleship's main gun HE shells damage
Community Builds
+ Submit Your Build
7
+1
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Sniper with damage.
Created By
Namiorot
VII
VII
Vladivostok
Vladivostok
Lev Galler
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4
+1
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Ap Poltava
Created By
Sàpadtördög
VI
VI
Poltava
Poltava
Lev Galler
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2
+1
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My Lenin build
Created By
Night_Shade_97
VII
VII
Lenin
Lenin
Lev Galler
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1
+1
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Советский линкор
Created By
Mccarthysteven42
V
V
Izmail
Izmail
Lev Galler
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Skill Tree
1
Not the One for Nuisance
-8%
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
2
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Gyrating Drillbits
+10%
Battleship's main gun AP shells damage
+1.5º/s
Traverse speed of battleship's guns
-10%
Maximum battleship speed
3
Volunteer
-15%
Damage Control Party reload time
+1
Damage Control charges
-20%
Damage Control Party duration
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Collective Labor
+20%
Damage Control Party duration
+1
Damage Control charges
4
Reaching Out XXL
+4%
Range of main guns
Emergency Specialist
-15%
Damage Control Party reload time
-70%
Damage Control Party duration
L
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Farsight
+15%
Passive – Torpedo detectability range
-1
Passive – Repair Party charges
-30% (3.5 km)
Active – Torpedo damage to your ship
Fight Fire with Fire
-20%
Passive – Burning damage to your ship
Not the One for Nuisance
-8%
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Gyrating Drillbits
+10%
Battleship's main gun AP shells damage
+1.5º/s
Traverse speed of battleship's guns
-10%
Maximum battleship speed
Volunteer
-15%
Damage Control Party reload time
+1
Damage Control charges
-20%
Damage Control Party duration
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Collective Labor
+20%
Damage Control Party duration
+1
Damage Control charges
Reaching Out XXL
+4%
Range of main guns
Emergency Specialist
-15%
Damage Control Party reload time
-70%
Damage Control Party duration
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Farsight
+15%
Passive – Torpedo detectability range
-1
Passive – Repair Party charges
-30% (3.5 km)
Active – Torpedo damage to your ship
Fight Fire with Fire
-20%
Passive – Burning damage to your ship
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Builds as Inspiration
12
+1
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406mm HE Spaming Machine
VI
VI
Nelson
Nelson
Nelson
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4
+1
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HE Sniping
V
V
Queen Elizabeth
Queen Elizabeth
Cunningham
See Full Build
3
+1
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Iron Duke (Firestarter)
IV
IV
Iron Duke
Iron Duke
Cunningham
See Full Build
2
+1
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5x Heal+Dispersion Nelson
VI
VI
Nelson
Nelson
Hood
See Full Build
2
+1
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Napalm Nelson
VI
VI
Nelson
Nelson
Nelson
See Full Build
2
+1
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Orion (Firestarter)
III
III
Orion
Orion
Cunningham
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1
+1
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Monarch HE threat
VII
VII
Monarch
Monarch
Nelson
See Full Build
1
+1
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New Mexico (Firestarter)
V
V
New Mexico
New Mexico
Dewey
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1
+1
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Max H.E Damage
VI
VI
King George V
King George V
Nelson
See Full Build
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