★ Alaska
★ Alaska

An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defenses. On the other hand, she had relatively weak protection for her size.

Max Salvo
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torpedo Reaction Time

Survivability

Hit Points
Armor
Torpedo Reduction

Aircraft

Torpedo Bombers
Aircraft
Hitpoints
Cruise Speed
Max Speed
Attack Unit
Squadron Size
Detectability Range
Aircraft On Deck
Restoration Time
Torpedo Damage
Torpedo Speed
Torpedo Range
Dive Bombers
Aircraft
Hitpoints
Cruise Speed
Max Speed
Attack Unit
Squadron Size
Detectability Range
Aircraft On Deck
Restoration Time
Bomb Damage
Bomb Fire Chance

Armament

Main Battery
Guns
Firing Range
Reload Time
180º Turn Time
HE Max Damage
HE Fire Chance
AP Max Damage
Torpedoes
Layout
Reload Time
Max Damage
Detectability Range
Range
Speed
Secondary Battery 1
Guns
Firing Range
Reload Time
Max Damage
HE Fire Chance
Secondary Battery 2
Guns
Firing Range
Reload Time
Max Damage
HE Fire Chance

Anti-Aircraft Armament

Set 1
Guns
DPS
Firing Range
Set 2
Guns
DPS
Firing Range
Set 3
Guns
DPS
Firing Range
Set 4
Guns
DPS
Firing Range

Maneuverability

Max Speed
Turning Circle
Rudder Shift

Concealment

Sea
Air
Smoke Firing
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Alaska

Alaska (CB-1)

One of the more forgiving Legendary Tier cruisers – and a hard worker at that
Captn_Thatch

It's v 4.2 during the Back to Belfast Campaign, and along with it finally comes the review of the USS Alaska (CB-1). Alaska is one of the currently available Legendary Tier USN Cruisers available through the Bureau. This is a ship I'd set out to review some-time ago but let her settle after a slew of balance changes to get a better feel for her. Even after some gunnery re-balance, Alaska is still incredibly dominant.

This ship was not provided to me by Wargaming for review, as I had acquired Alaska quite some time ago. After Des Moines and before Belfast, I decided to dust off and finish some of these drafts here.

However, I was given Belfast 43' for review, and she will be up next.

Alaska is a misnomer in a sense, as she is classed as a 'Large Cruiser' but tends to live more on the cusp of Battleships. Alaska's balance changes leave her on a more even keel with her compatriots, and manages to hold a strong GOOD rating, echoed by a LOW to moderate skill floor and a HIGH skill ceiling.

Nothing could honestly make me happier than to be able to bring reviews and writing to you all full-time. If this interests you and you enjoy reading my work, please support me if you can, as every little bit helps. My goal is to keep my reviews free and public for all to read; and by supporting my Patreon you can help keep me at my desk.

History

Laid down just 10 days after the attack on Pearl Harbor, Alaska was the first and lead ship of a new class of "Large Cruisers" ordered by the US Navy. Alaska was built by New York Shipbuilding Corporation in Camden, New Jersey; and the design featured the successful and completed concept of heavy main battery on a relatively large and fast cruiser. The ship was launched in August 1943 and commissioned into the United States Navy June of 1944.

USS Alaska (CB-1) was the first of two completed in her class, the other, her sister USS Guam (CB-2). USS Hawaii (CB-3) was launched in November 1945, however she was never completed nor commissioned as the war had come to an end. 3 more of the class were ordered, however they would be canceled June 1943.

Alaska did see some service during World War 2 and did earn battle stars, including operations off Iwo Jima and Okinawa, though she was largely completed too late in the war to participate in most of the major battles.

Alaska and Guam would both be placed in reserve very shortly after the war in 1946 and would be formally decommissioned in 1947. During the late 1950's, several studies would produce plans and costs to upgrade the Alaska Class sisters into Guided Missile Cruisers, however, both plans were found to be too expensive in the post-war era. The ships would be sold into scrap in 1961.

Strengths

  • Radar
  • Solid Gunnery
  • Excellent EHP
  • Chunky Armor
  • Effective AA

Weaknesses

  • Torpedo-Less
  • Clunky
  • Large Target
  • Long Reload
  • Sails like a brick

The Basics

Alaska punches home on the simple basis of featuring more dominant values typical of stronger low skill floor ships. Now, this isn't to say Alaska is incapable, but rather quite the opposite. Alaska's metric finds herself with among the lowest skill floor of any current Legendary Tier Cruiser, laying a near equally great yield despite being a simple, yet effective ship, over other more complicated, strategically demanding ships. Minotaur being one such example of being difficult to use, but with an extreme skill ceiling, Alaska chimes in as simpler to use, with a lower skill ceiling.

Remember that point I lazily dropped on the counter on my way out from having finished Des Moines?

  • Being fundamentally good is a great strength.

Alaska is about to give you a near textbook clinic on fundamentally sound play.

  1. Find Cover just outside the cap.
  2. Find the Line of Engagement.
  3. Engage.
  4. Use Cover/Position to limit the number of ships capable of engaging you.
  5. Manage your HP.
  6. Back Out when you're over run, keep shooting if you're not.
  • Rinse & Repeat

Yep, it's really that simple. This is a ship capable of taking a punch or two (not ten!). Alaska is easy enough yet rewarding for higher skilled players as well. Though not as influential as say, Minotaur due to a relative weakness in dealing with counter-class engagements, Alaska is fundamentally sound enough to hang in the fight.

  • Given two expert captains, advantage Minotaur.
  • Given two rookie captains, advantage Alaska.

While Alaska will generally hold her own in most fights, it's worth noting that there are certain ships that will greatly out-trade Alaska in sustained engagements.

Offense

GOOD

After a quick delve into the basics, let's start by diving into the numbers to give you captains the canvas on which we will paint this picture. Instead of the usual lists, we have now unlocked the charting ability. mwahahaha!

 

Main Battery Range (Km)

Main Battery Reload (s)

180o Turret Traverse Time (s)

Stalingrad

17.1

20

30

Alaska

16

20

30

Des Moines

15.5

5.5

30

Worcester

15.3

4.6

7

Minotaur

15.3

3.2

4.7

 

Right off the bat, we can see that Alaska has a shorter range than the currently only one other Battlecruiser, with a comparable reload and gun handling. This is sort of a trend that will continue under the delicious USN Creed of blending all your strengths to blur out your weaknesses. A Jack of All Trades is a master of none; however, a jack of all trades is similarly a failure at none.

Alaska has comfortable gun firing angles and is able to generally able to keep her guns on target save for the hardest of turns.

 

HE Alpha Strike

HE Broadside Weight

HE Damage Per Minute

Alaska

4300

38,700

116,100

Worcester

2200

26,400

344,347

Des Moines

2800

25,200

274,909

Minotaur

--

--

--

Stalingrad

--

--

--

 

Alaska sports very strong HE Alpha strike with a punishing broadside. This is balanced out by having a longer reload, and weaker HE DPM values and higher effective values due to better base penetration.

While some ships hit much more frequently, few can match the punch of Alaska in terms of cruisers.

 

Shells Fired/Minute

Fire Chance (%)

Base HE Pen. (mm)

Stalingrad

27

--

--

Alaska

27

27

50

Des Moines

98

14

33

Worcester

157

12

30

Minotaur

188

--

--

 

Lending additional credence to the topic that Alaska is the type to make her shots count instead of counting lots of shots. Base HE penetration values 20mm higher than the competition, and near twice the fire chance with 1/5 the shell count.

The big difference here, Alaska is capable of pimp slapping all the other cruisers on that list back to port in a single wave of 305mm freedom. The rest, generally need a f e w salvoes to make their magic work.

 

AP Alpha Strike

AP Broadside Weight

AP Damage/Minute

Alaska

8900

81,100

240,300

Stalingrad

8500

76,500

229,500

Des Moines

5000

45,000

490,000

Worcester

3200

38,400

500,869

Minotaur

3200

32,000

600,000

 

In my opinion, the AP is by far the more dominant ammunition. Alaska is quite capable here, and her AP is flexible enough to citadel both Battleships and Cruisers. DPM isn't everything, and some of the best gunnery performance can be found in this type of ship. Alaska is without a doubt the natural predator to Minotaur.

 

AP Damage Per Minute

Minotaur

600,000

Weimar

540,000

Worcester

500,869

Des Moines

490,000

Mainz

468,000

Cleveland

415,800

Edinburgh

337,900

Kutuzov

336,600

Montpelier

316,800

Chapayev

306,000

Suzuya

297,000

Hipper

285,148

AL Baltimore

278,000

Ochakov

270,600

Baltimore

270,000

Martel

264,600

Alaska

240,300

Stalingrad

229,500

Belfast 43

234,947

Bagration

222,950

Wichita

216,000

Eugen

212,400

Riga

200,322

Atago

197,400

Albemarle

194,400

Azuma

191,525

Mogami

188,000

Amalfi

183,360

Sigfried

160,615

 

In terms of AP DPM, Alaska doesn't quite top the charts, but the charm of the chart is she's middle of the pack with some of the largest gunnery in her class. She hits far harder than anything in her immediate area with the exception of course, of Stalingrad.

 

HE Damage Per Minute

Cleveland

289,800

Des Moines

274,909

Worcester

264,000

Weimar

244,800

Suzuya

243,000

Kutuzov

224,400

AL Montpelier

220,800

Chapayev

207,000

Mainz

204,000

Belfast 43

185,684

Ochakov

180,400

AL Baltimore

155,876

Baltimore

152,700

Wichita

151,200

Martel

151,000

Albemarle

142,560

Atago

138,600

Mogami

132,000

Hipper

128,316

Bagration

122,500

Amalfi

118,723

Alaska

116,100

Riga

106,258

Azuma

105,750

Eugen

90,000

Sigfried

60,923

Edinburgh

-

Minotaur

-

Stalingrad

-

 

This is another somewhat more misleading chart than it is revealing in a sense, Alaska may well have the most effective HE in her tier spread. 50mm of base pen, decent fire chance, solid ballistics, great alpha strike with good accuracy to boot. This is not a ship that overly struggles to land her shots nor make them count, she is quite capable of striking the citadel of even the best armored ships, angle permitting.

Ballistics

GOOD

Let's keep the charts to the technical and the wording on the simpler side, and this sub-category will breathe life into a greater dimension of assessment. Alaska has very comfortable gunnery, and arguably a larger and punchier improvement on the USN CA Line. Alaska has in a sense, the charm of playing like her smaller contemporaries, Baltimore and Des Moines, just from slightly longer ranges at times.

The incantation here is simple, Des Moines counts lots of shots and Alaska makes her shots count. I might give the edge with skill to Des Moines due to that fierce rate of fire.

Otherwise.

Alaska is undoubtedly more reliable and trades Des Moines weakness for larger ships (Battleships) for a panache towards punching them. Conversely, where Des Moines tends to excel at eviscerating smaller ships (Destroyers), Alaska tends to be weaker towards them. However, like most things USN, this problem is largely solved by position or support, or both.

 

Shell Diameter

Main Battery Sigma

AP Fuse Arm Time (s)

Stalingrad

305

2.4

0.022

Alaska

305

2.05

0.033

Des Moines

203

2.05

0.033

Worcester

152

2.05

0.025

Minotaur

152

2.05

0.005

 

In terms of accuracy, Alaska is one of the more accurate ships and has reliable gunnery performance. Granted, Alaska doesn't quite walk away with the 2.4 sigma of Stalingrad, but she has many other advantages Stalingrad could only dream of.

 

Potential Ricochet

Automatic Ricochet

Minotaur

60

75

Alaska

60

67.5

Des Moines

60

67.5

Stalingrad

55

65

Worcester

45

60

 

It's not just you, Alaska has improved penetration angles which facilitate penetrating incorrectly angled targets. As a general rule of thumb, if your opponent is engaging you with their rear gunnery as well as their forward gunnery, Alaska can pen it.

AP:HE

Muzzle Velocity

Mid-Range (5s)

Long-Range (10s)

Stalingrad

--

--

--

Alaska

762:808

502:515

443:443

Des Moines

762:823

460:498

382:392

Worcester

762:812

443:438

342:330

Minotaur

768

440

328

 

The truly impressive part of this gunnery is that her actual ballistic performance is not terribly far off from Des Moines, Baltimore and company, despite firing a much heavier shell with better drag values. The long story short here, is that Alaska's gunnery performs on a similar (but flatter) level to Des Moines, with shells that are heavy enough to retain much better penetration and velocity values at range.

Captain's if you are continuing down the USN CA Line, Alaska's gunnery is the big brother you've been waiting for.

Torpedoes

None

Just like all the other high tier USN Cruisers, Alaska is no exception here and is not equipped with torpedoes

Defense

GREAT

In terms of taking the cake on defense, Alaska seemingly has it all. Radar, Sonar, viable AA, reasonable concealability and maneuverability, chunky base health and excellent effective health values, and to top the cake, a solid well-rounded armor scheme for a cruiser. This is so beautifully straight forward, that I can just dress the cake and let you all see for yourself.

 

Base HP

Effective HP

Stalingrad

65,000

83,144

Alaska

54,720

91,428

Des Moines

50,600

64,712

Worcester

45,400

58,056

Minotaur

43,300

77,900

 

54k is quite strong for any cruiser and outranks all but the largest. Now, the juicy point here is that while yes, some ships have better base HP, Alaska nearly runs away from the rest in terms of EHP. What's even better, Alaska has the armor capable of reasonably accessing those EHP values.

Dreadnaught in an Alaska, imagine that?

  • It's actually not entirely unheard of.
 

Base Health Pool

Effective Health Pool

Stalingrad

65,000

83,144

Azuma

52,500

86,184

Sigfried

55,500

73,980

Alaska

54,720

91,428

Des Moines

50,600

64,712

Worcester

45,400

58,056

Riga

42,000

56,112

Bagration

42,000

56,112

Atago

40,100

54,440

Eugen

45,000

60,120

Hipper

43,800

58,472

Minotaur

43,300

77,900

Amalfi

42,800

60,692

Mainz

42,500

56,780

Baltimore

42,400

56,644

AL Baltimore

42,400

56,644

Kutuzov

40,700

54,364

Albemarle

39,400

70,880

Mogami

39,100

52,204

Belfast 43

38,400

51,280

Martel

38,000

48,584

Suzuya

38,000

50,768

Wichita

37,900

50,612

Chapayev

37,000

51,504

Cleveland

36,900

47,204

Montpelier

36,900

47,204

Edinburgh

36,400

65,480

Ochakov

34,730

46,378

Weimar

32,000

32,000

 


The charts say it all. Alaska has pretty considerable and good marks all around, which gloss over any relative weaknesses. While arguably less effective as a destroyer deterrent then some other Legendary Cruisers, Alaska is still capable.

Armor

GREAT

Inarguably why Alaska hits such a low threshold for LT Cruisers, is because she is by far the most forgiving.

Her armor is in a sense deceiving, on many facets and changes greatly in scope based off perspective, observe:

  • For a ship of her size, she is poorly armored.
  • For a cruiser, she is extremely well armored.
  • She has 32mm plating and decking, commonly found on most Battleships, unlike most Cruisers.
  • Alaska has a sunken, waterline citadel, that is protected by spaced armor.
 

Plating (mm)

Freeboard (mm)

Decking (mm)

Belt Armor (mm)

Alaska

32

28

36

229

Stalingrad

32

50

50

180

Worcester

32

25

30

127

Des Moines

27

27

30

152

Minotaur

16

16

16

101

 

Alaska may eat full pens rather easily for a ship of her size, though, she is rather difficult to strike in her citadel. Inarguably, Alaska is the best protected cruiser in Legendary Tier.

Anti-Air Suite

GOOD

Alaska has reliable Anti-Air. While not quite as 'death to planes' chanting while pacing in a circle like Minotaur or Worcester, Alaska is still in the race and on the track, just in 4th place. Generally speaking, Carriers are unwise to strike an Alaska, however, do realize captains that you are a large and juicy target.

 

AA Range (km)

AA Damage/Second

Worcester

6

495

Minotaur

6

494

Des Moines

5

469

Alaska

5

436

Stalingrad

5.7

375

 

Overall, like the other current LT CA/CL's, they are quite immune to most airborne pests.

Anti-Air Damage per Second

  • Worcester: 495
  • Minotaur: 494
  • Des Moines: 469
  • Alaska: 436
  • Stalingrad: 375
  • Baltimore: 365
  • AL Balti: 365
  • Cleveland: 363
  • Montpelier: 363
  • Mainz: 357
  • Sigfried: 354
  • Azuma: 342
  • Hipper: 288
  • Bagration: 280
  • P. Eugen: 279
  • Kutuzov: 264
  • Edinburgh: 263
  • Riga: 262
  • Amalfi: 240
  • Belfast 43: 219
  • Wichita: 217
  • Albemarle: 211
  • Chapayev: 207
  • Martel: 204
  • Ochakov: 196
  • Mogami: 127
  • Weimar: 115
  • Atago: 90
  • Suzuya: 67

By the numbers, GOOD hinging on GREAT. Better defined as reliable and effective.

Concealment

AVERAGE

By the base numbers, this is a passable mark. However, unlike many other cruisers, Alaska builds tend to put far less energy into concealment than gun performance values, such as range, reload, dispersion or sigma. Theoretically, this category is both relatively a strength and a weakness.

 

Stock Conceal. (Km)

Max Surface Conceal.

Max Air Conceal. (Km)

Stalingrad

14.4

11.7

--

Alaska

13.3

9.8

6.4

Des Moines

13.0

9.5

6.2

Worcester

12.8

9.4

6.2

Minotaur

12.1

9.4

6.2

 


Unlike the smaller radar cruisers, Alaska tends to generally be unable to stealth radar. It's not that it is impossible, but rather, doesn't quite suite her strong suits. 11.4km concealment as a kit value is good, but in practice is rather mediocre to weak. Stronger and skilled captains will recognize this void and skirt your concealment/radar void between 9-11km.

 

Concealment (Mod + Camo) (Km)

Amalfi

9.2

Suzuya

10.2

Belfast 43

10.3

Wichita

10.4

Minotaur

10.4

AL Balti

10.5

Baltimore

10.5

Atago

10.6

Montpelier

10.8

Edinburgh

10.8

Bagration

10.8

Albemarle

10.9

Azuma

10.9

Worcester

11.0

Mogami

11.1

Des Moines

11.2

Weimar

11.2

Cleveland

11.3

Alaska

11.4

Ochakov

11.4

Martel

11.6

Hipper

11.6

Eugen

11.7

Mainz

11.8

Sigfried

11.8

Kutuzov

12.0

Chapayev

12.9

Stalingrad

13.0

Riga

13.1

 


This is another relative score, because while yes, this void does exist, and it is a strategic weakness; a confident Alaska captain can generally capitalize on both the resilience, and gunnery to remove the threat. A smoked-up Minotaur beyond radar range is both stuck in that smoke, able to whittle your health down in less than a minute, and a single salvo of yours away from being sent to the bottom in devastating fasion.

Maneuverability

WEAK

Ok, now this is one of those sections where the relative weaknesses are glossed over by cumulative strengths. Alaska is a large ship, and she handles like one...kinda...sorta. I'll explain.

For such a large ship, by comparison by size Alaska handles quite well. However, based off her category, she is the larger taller older kid at the playground.

Now, she is perfectly capable of jumping all over the jungle gym and can climb the bars as well as any other kid, but when under the stopwatch she will be inevitably pit up against those tiny agile little rug-rats with a negative center of gravity that zigzag and are impossible to catch; especially when they are running away from a frustrated parent. Yeah. Those kids. There are just some of those cruisers here, where they can seemingly defy logic and gravity while spinning on their own head.

Those kids will generally run circles around Alaska, however, when Alaska does catch them, it becomes an instant flash of karmic justice.

 

Turn Radius (m)

Rudder Shaft (s)

Stock Top Speed (kts)

Stalingrad

1130

12.5

35

Alaska

850

13

33

Des Moines

770

8.6

33

Worcester

740

8.1

33

Minotaur

660

10.4

33.5

 


Alaska tends to handle like a smaller battleship than a larger cruiser by the numbers, however, that's kind of the point.

 

Turn Radius (m)

Weimar

650

Cleveland

660

Montpelier

660

Minotaur

660

Edinburgh

680

Belfast 43

680

Amalfi

680

Wichita

680

Martel

690

Mainz

720

Albemarle

720

Baltimore

730

AL Baltimore

730

Worcester

740

Hipper

740

Mogami

750

Suzuya

750

Ochakov

750

Kutuzov

760

Eugen

770

Des Moines

770

Atago

790

Alaska

850

Sigfried

880

Bagration

890

Chapayev

890

Riga

920

Azuma

920

Stalingrad

1130

 


More of the same painted weakness.

 

Rudder Shift (s)

Suzuya

4.5

Baltimore

4.9

AL Baltimore

4.9

Mogami

5.1

Kutuzov

5.4

Wichita

6

Montpelier

6.4

Ochakov

6.9

Edinburgh

6.9

Chapayev

7

Cleveland

7.2

Eugen

7.8

Atago

8.1

Worcester

8.1

Des Moines

8.6

Albemarle

8.6

Weimar

8.8

Martel

8.9

Hipper

9.7

Belfast 43

9.9

Minotaur

10.4

Mainz

10.5

Amalfi

11

Riga

11.5

Bagration

11.5

Azuma

12.3

Stalingrad

13

Alaska

13

Sigfried

14

 


There are no little nothings I can say here to take the pain away, Alaska handles poorly. This is one of the major reasons I would advocate against Kiting as a strategy; she's big and clunky. Staking out an island and holding your ground is by far the more desirable tactic.

Consumables

GOOD

Ok, so Alaska doesn't have a smokescreen, boo-hoo. She is however equipped with the generic USN CA jackpot load out of Sonar, Radar and a Heal separately slotted. It's worth noting Alaska has an extra base charge of her repair party.

 

Duration (s)

Dispersion (s)

Charges

Minotaur

15

113

2

Worcester

-

-

-

Alaska

-

-

-

Stalingrad

-

-

-

Des Moines

-

-

-

 

Given Alaska doesn't have access to smokes, let's just look at the pretty chart, nod and move on.

 

HP Healed (s)

HP per Heal

Stock Charges

Total Heal

Alaska

437

12,236

3

36,708

Minotaur

865

17,300

2

34,600

Stalingrad

324

9,072

2

18,144

Des Moines

252

7,056

2

14,112

Worcester

226

6,328

2

12,656

 


Alaska is by a long shot one of the more robust cruisers in terms of HP/EHP. What further enhances this excellent trait, is her quite functional armor scheme for a cruiser. Alaska can be tricky to strike in her citadel, making this whopping 36k that much more attainable. Most of the other cruisers that come close to Alaska here are otherwise quite frail in comparison, meaning, accessing the maximum values from those repair parties can be quite challenging.

Stock Repair Party Effective Values

  • Alaska: 437/s-28s. 50sr x3 (36,708)
  • Albemarle: (35,000)
  • Minotaur: 865/s-20s. 80sr x2 (34,600)
  • Azuma: (33,684)
  • Edinburgh: (29,080)
  • Sigfried: (18,480)
  • Stalingrad: 324/s-28s. 80sr x2 (18,144)
  • P. Eugen: (15,120)
  • Hipper: (14,672)
  • Chapayev: (14,504)
  • Mainz: (14,280)
  • Baltimore: (14,224)
  • AL Balti: (14,224)
  • Des Moines: 252/s-28s. 80sr x2 (14,112)
  • Riga: (14,112)
  • Bagration: (14,112)
  • Kutuzov: (13,664)
  • Atago: (13,440)
  • Mogami: (13,104)
  • Belfast 43: (12,880)
  • Suzuya: (12,768)
  • Wichita: (12,712)
  • Worcester: 226/s-28s. 80sr x2 (12,656)
  • Amalfi: (11,928)
  • Ochakov: (11,648)
  • Cleveland: (10,304)
  • Montpelier: (10,304)
  • Martel: (10,080)
  • Weimar: (0)

Now, relatively speaking Alaska has a 'weakness' towards destroyers due to her large frame and weaker concealment values. This does not mean she is entirely a free and easy torpedo target; it means Alaska has the ability to somewhat defend herself with her solid vision control suite.

 

Torp. Detect. (Km)

Ship Detect (Km)

Duration (s)

Stock Charges

Des Moines

3.4

4.9

100

2

Minotaur

3.4

4.9

100

2

Alaska

3.1

4.4

96

2

Worcester

3.1

4.4

96

2

Stalingrad

--

--

--

--

 


Is she equipped with the best radar or sonar?

  • No. By the numbers, the consumables are more just there for detecting unwanted nuisances leaving team mates to help rid them. In practice, Alaska can fire off a second salvo during her radar which in theory can kill off most opposing destroyers.
 

Radar Range

Duration

Stock Charges

Salvos per Radar

Minotaur

9.9

40

2

12.5

Des Moines

9.9

40

2

7.2

Worcester

9

30

2

6.5

Alaska

9

30

2

1.5

Stalingrad

11.7

20

2

1

 


Alaska is a team player, so much so she brings the team's gear to the game with her. She is resilient, territorial and well-rounded in this manner and easily walks away with her GOOD rating.

Commanders

GOOD

Short, sweet and to the point. I almost feel like I've beaten USN CA Cruisers to a pulp before. Rather than reword everything to fit every type of build on this ship, I'll point out the one that worked best for me.

Norman Scott:

He is the one true choice here. I'm sure there are probably some other builds out there that are concocted out of thin air, though I feel confident enough in calling this the staple build for Alaska. The beautiful thing here, is that this build is easy enough to access, and he is free and available in game. Another nice little addition here is that this build also meshes quite well with the USN CA Line, which means there are often no changes needed between certain builds. While I don't personally run this build on Baltimore, the shoe absolutely fits.

Inspirations Nikolay Kuznetsov (Follow the Sun +6% Gun Range), AL Scharnhorst (Sniper -4% Dispersion)

  • Directed Impact: +5% Sigma
  • Beyond Range: +10% Gun Range
  • Igniter: +3% Fire Chance
  • Punch Through: +10% AP Alpha, +6% AP Penetration
  • Fixated: +5% Sigma, -5% Dispersion
  • Fully Packed: +1 Consumables, -5% Consumable Reload

Modifications

  1. Aiming Systems Mod. 1: The standard piece for just about every ship in the first slot. 7% to dispersion is the winner here.
  2. Damage Control Mod. 2: A kiting Alaska is somewhat effective, however, being on fire less is generally the smarter option for being a target of this size.
  3. Concealment Mod. 1: This is the only correct choice here, take this to enable the ability to get close to islands and contestable positions.
  4. Gun Fire Control System Mod. 2: It may seem a bit aggressive to build into range, however, there are two parts to this. First, 19km+ of reach is extremely comfortable and allows Alaska to give herself a bit more elbow room. Second, the further the range, the tighter the vertical dispersion. Alaska has some very heft shells for a cruiser, and the end result is significant damage from plunging fire through decking, courtesy of improved ricochet angles and wonderful ballistic arcs. Though, if you're comfortable with shorter range the reload mod works quite well t

Upgrades:

  • Alaska is a Legendary Tier Ship and does not have any researchable upgrades.

Research:

  • Alaska is not currently featured in any Bureau Projects.

Summary

GOOD

Alaska has seen both some buffs and nerfs during her tenure here, and still ranks among the more competitive ships. Though I wouldn't necessarily place her among those truly meta defining ships, (unless you're in Arena) Alaska certainly earns her worth in being in the conversation. It's also worth pointing out, Alaska does not have to work as hard to defeat most of the other cruisers in her tier spread than as they do to defeat her, and by that simplistic definition of competency she excels here.

Perhaps one of the most overlooked strengths of this whole review is that Alaska is one of the more forgiving Legendary Tier ships, and there is a plethora of statistical examples to support this. Top tier effective health, wonderful armor for her class, well rounded defenses and coupled with very punchy gunnery. There are many cruisers that do not bring so much to the table, are able to take hits as well as dish them.

For an experienced player looking to transition from Battleships to Cruisers, this ship fits the bill perfectly. For those more inexperienced Cruiser Captains looking to make the big step up to Legendary Tier, Alaska offers a platform capable of staying in the game long enough to learn from your mistakes before being punished heavily by them. Conversely, for those Cruiser Captains looking to up their weight class and throw some heavier punches, Alaska might be the ship for you.

In a tier that is ever increasingly bound for the more dazzling with silly DPM (looking at you Minotaur, Des Moines) Alaska chimes in with a renown echelon of reliability. Alaska trades the higher DPM vomit of shells of her contemporaries for slapping her targets straight out of existence and back to their ports.

Captn_Thatch
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