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Parameters

Survivability
Hitpoints
Hitpoints
60 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
100 264
Armor
Armor Range
18-495 mm
Torpedo Reduction
Torpedo damage reduction
24%
Maneuverability
Max Speed
Max Speed
31.0 kt
Turning Circle
Turning Circle
1060 m
Rudder Shift Time
Rudder Shift Time
15.4 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
348
12x4 25 mm
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DPS
Damage Per Second
101
Range
Range
3.1 km
12x2 57 mm
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DPS
Damage Per Second
212
Range
Range
4.0 km
2x2 180 mm
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DPS
Damage Per Second
35
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
15.5 km
Air Detectability
Air Detectability
12.4 km
Smoke Firing
Visiblity while firing guns in smoke
14.9 km
Armament
Main Battery
406 mm 2x3
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Firing Range
Range of Main Battery Guns
17.6 km
Reload Time
Reload Time
28.0 s
Rate of Fire
Salvos per minute
2.14
RPM
Rounds per minute
12.9
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 800
Alpha Strike
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Maximum damage from a full HE salvo
34 800
DPM
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Maxmium damage from a minute of continued HE salvos
74 571
Fire Chance
Chance of fire from HE shell
40%
Fires Per Minute
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Fires set in a minute of firing
2.04
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 500
Alpha Strike
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Maximum damage from a full AP salvo
81 000
DPM
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Maxmium damage from a minute of continued AP salvos
173 571
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
180 mm 2x2
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Reload Time
Reload Time
6.0 s
Max Damage
Shell damage
2 500
Fire Chance
Fire Chance
13%