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Parameters

Survivability
Hitpoints
Hitpoints
22 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
26 400
Armor
Armor Range
10-20mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
35.0 kt
Turning Circle
Turning Circle
690 m
Rudder Shift Time
Rudder Shift Time
5.4 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
236
8x2 20 mm
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DPS
Damage Per Second
49
Range
Range
2.0 km
4x6 40 mm
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DPS
Damage Per Second
117
Range
Range
3.5 km
2x2 127 mm
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DPS
Damage Per Second
70
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
7.1 km
Air Detectability
Air Detectability
3.5 km
Smoke Firing
Visiblity while firing guns in smoke
2.6 km
Armament
Main Battery
127 mm 2x2
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Firing Range
Range of Main Battery Guns
11.1 km
Reload Time
Reload Time
2.1 s
Rate of Fire
Salvos per minute
28.57
RPM
Rounds per minute
114.3
Traverse Speed
Speed of turret traverse
25.00 º/s
180º Turn Time
Time to rotate 180º
7.2 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 200
Alpha Strike
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Maximum damage from a full AP salvo
8 800
DPM
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Maxmium damage from a minute of continued AP salvos
251 429
Overmatch
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Maximum armor at which ricochet is ignored
9 mm
Threshold
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Minimum amount of armor to activate fuse
21 mm