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Parameters

Survivability
Hitpoints
Hitpoints
48 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
68 728
Armor
Armor Range
13-305 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
22.0 kt
Turning Circle
Turning Circle
670 m
Rudder Shift Time
Rudder Shift Time
13.4 s
Concealment
Sea Detectability
Sea Detectability
13.0 km
Air Detectability
Air Detectability
10.4 km
Smoke Firing
Visiblity while firing guns in smoke
10.0 km
Armament
Main Battery
305 mm 7x2
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Firing Range
Range of Main Battery Guns
14.9 km
Reload Time
Reload Time
31.0 s
Rate of Fire
Salvos per minute
1.94
RPM
Rounds per minute
27.1
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.70
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 200
Alpha Strike
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Maximum damage from a full HE salvo
72 800
DPM
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Maxmium damage from a minute of continued HE salvos
140 903
Fire Chance
Chance of fire from HE shell
32%
Fires Per Minute
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Fires set in a minute of firing
1.93
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 100
Alpha Strike
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Maximum damage from a full AP salvo
113 400
DPM
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Maxmium damage from a minute of continued AP salvos
219 484
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
76 mm 10x1
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Reload Time
Reload Time
4.0 s
Max Damage
Shell damage
1 100
Fire Chance
Fire Chance
4%
152 mm 18x1
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Reload Time
Reload Time
5.0 s
Max Damage
Shell damage
2 200
Fire Chance
Fire Chance
12%