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William
Sims
Built to Last
+400
HP per ship tier
Community Builds
+ Submit Your Build
29
+1
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Brawling Iowa
Created By
RogueMarksman1
VII
VII
Iowa
Iowa
William Sims
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20
+1
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Sweet Home Alabama
Created By
H_J_F_S_M
VII
VII
Alabama
Alabama
William Sims
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20
+1
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the better Alaska
Created By
Killerblood3al4
★
★
Alaska
Alaska
William Sims
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18
+1
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Hybrid Massachusetts
Created By
Killerblood3al4
VII
VII
Massachusetts
Massachusetts
William Sims
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Skill Tree
1
Not the One for Nuisance
-8%
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
2
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Gyrating Drillbits
+10%
Battleship's main gun AP shells damage
+1.5º/s
Traverse speed of battleship's guns
-10%
Maximum battleship speed
3
On Second Thought...
-55%
Shell type switch time
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
4
Reaching Out XXL
+4%
Range of main guns
Emergency Specialist
-15%
Damage Control Party reload time
-70%
Damage Control Party duration
Properly Meticulous
-15%
Secondary battery reload time
+35%
Duration of Enhanced Secondary Targeting
L
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Farsight
+15%
Passive – Torpedo detectability range
-1
Passive – Repair Party charges
-30% (3.5 km)
Active – Torpedo damage to your ship
Fight Fire with Fire
-20%
Passive – Burning damage to your ship
Not the One for Nuisance
-8%
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Gyrating Drillbits
+10%
Battleship's main gun AP shells damage
+1.5º/s
Traverse speed of battleship's guns
-10%
Maximum battleship speed
On Second Thought...
-55%
Shell type switch time
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Reaching Out XXL
+4%
Range of main guns
Emergency Specialist
-15%
Damage Control Party reload time
-70%
Damage Control Party duration
Properly Meticulous
-15%
Secondary battery reload time
+35%
Duration of Enhanced Secondary Targeting
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Farsight
+15%
Passive – Torpedo detectability range
-1
Passive – Repair Party charges
-30% (3.5 km)
Active – Torpedo damage to your ship
Fight Fire with Fire
-20%
Passive – Burning damage to your ship
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Builds as Inspiration
22
+1
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Best hybrid lightning
VII
VII
Lightning
Lightning
Vian
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21
+1
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Kidd MEME build
VI
VI
Kidd
Kidd
Lee
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19
+1
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Division Tank Build
VII
VII
Hipper
Hipper
Hipper
See Full Build
16
+1
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Scott's firestarter Wichita
VII
VII
Wichita
Wichita
Scott
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15
+1
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Russian DD build with gun brawling focus
VII
VII
Tashkent
Tashkent
Trubetskoy
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14
+1
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All-purpose destroyer [Z-23]
VII
VII
Z-23
Z-23
Bey
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12
+1
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Khaba super heals
★
★
Khabarovsk
Khabarovsk
Kedrov
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11
+1
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Guns a plenty with reach
V
V
Fusō
Fusō
Takagi
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11
+1
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Boss-Dewey
VI
VI
Kidd
Kidd
Dewey
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11
+1
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Hybrid
VII
VII
Z-23
Z-23
Bey
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