VIII Flying Dutchman

Consumables

Slot 1

Damage Control Party
Charges
Cooldown60 s
Duration5 s

Slot 2

Repair Party
Charges2
Cooldown60 s
Duration20 s
Health per second2.00%
Hp Per Second897

Slot 3

Sonar
Charges2
Cooldown180 s
Duration98 s
Ship Detection4.7 km
Torpedo Detection3.3 km
Defensive AA Fire
Charges3
Cooldown140 s
Duration25 s
AA Damage Boost200%

Slot 4

Radar
Charges2
Cooldown180 s
Duration35 s
Radar Range11.4 km