Upvotes
CategoryBrawler
DescriptionI am just testing out some builds for good ol' Mamie. In slot 1 fo' Willis Lee you could make a case for the skill "Brawler" because you will be fighting within 15km most of the time so not as much need for the 17km range (use Alabama if you want a more "snipery" battleship), but I keep the decent range for more versatility. The skill "Not one for the Nuisance" is to make up for not using Damage Control Mod. I might change this but, I have the propulsation mod to be able to switch between forward and reverse to get behind island cover if outnumbered (sounds situational, but happens quite often if your team mates abandon your flank). I am using the Main Battery Plotting Mod thing to make up for the "Running With Sissors" legendary skill. You could use the Main Battery Mod 3 for reload but, that would make you 180 degree turn time ghastly (45 seconds to start is not ideal, but my Yamato has 29 seconds now without even using Main Battery Mod 1 to speed it up). Most people will get grumpy with me for not using "Will to Rebuild". The auto-heal can be useful, but I only really can use it in like 1 out of 10 battles and the Master Mechanic perk gives you a total of 5 heals so the better heals are not really nessicery. Emile Guepratte helps speed things up to improve the $hitty top speed. Thanks if you read all this and cheers for checking out my build.