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Tech Tree
American CruisersI Albany
II St. Louis
III Phoenix
IV Omaha
V Pensacola
VI New Orleans
VII Baltimore
VIII Buffalo
Overview
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26Builds Submitted
7Reviews Submitted
15Records Submitted
Aug 2020Added to WoWS Builds
A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purp...
Wichita CE Stats
Survivability
Armament
Air Defense
Maneuverability
Detectability
Wichita CE Records
damage284619
HeavyLag
Mar 2022damage259039
MarcAkAwHiTe
Dec 2021damage233462
vAcid Au
Jul 2021damage196861
CenturionValor
Jan 2023damage187471
williamylee
Jun 2021damage173604
williamylee
Jun 2021damage28419
danpsxmac
Jun 2021base_xp5000
tony214
Oct 2021base_xp4682
HMS_Pickle
Oct 2022base_xp4655
Greenster 101
Apr 2023Wichita CE Reviews
Power4.29
Fun4.43
Learning Curve3.71
Skill Ceiling3.57
Utility4.71
TheloneRaptor93
Power4
Fun4
Learning Curve3
Skill Ceiling4
Utility5
thembones993
Power5
Fun5
Learning Curve5
Skill Ceiling3
Utility5
DirtyJean
Power5
Fun5
Learning Curve4
Skill Ceiling2
Utility4
Numbr81
Power4
Fun4
Learning Curve4
Skill Ceiling4
Utility5
BIGFOOT 7171
Power4
Fun5
Learning Curve3
Skill Ceiling4
Utility5
Peer Comparison
Tier VII CruisersWichita CE Builds
Community submitted commander builds21
Scott's firestarter Wichita8
offensiveNacho-vivas2019
Sep 20206
DD hunter4
Max Agility WichitaxIr0nyyy
Nov 20202
Concealment cruiserExcessddx
Jul 20212
Best build for Wichita by BattleshipBattleship
Dec 20212
Trying to make stealth radar attempt n.2WgNerfSpotterPlanePls
Jan 20212
WichitaGainfulRafael
Dec 20202
hgckkkBlueLeader135
May 20222
Projectile spread and survivability by BattleshipBattleship
Dec 2021Wichita CE Consumables
Slot 1
Damage Control Party
- Charges
- ∞
- Cooldown
- 60 s
- Duration
- 5 s
Slot 2
Sonar
- Charges
- 2
- Cooldown
- 180 s
- Duration
- 96 s
- Ship Detection
- 4.4 km
- Torpedo Detection
- 3.1 km
Defensive AA Fire
- Charges
- 2
- Cooldown
- 150 s
- Duration
- 40 s
- AA Damage Boost
- 200%
Slot 3
Catapult Fighter
- Charges
- 4
- Cooldown
- 80 s
- Duration
- 100 s
Radar
- Charges
- 2
- Cooldown
- 180 s
- Duration
- 30 s
- Radar Range
- 9.0 km
Slot 4
Repair Party
- Charges
- 2
- Cooldown
- 60 s
- Duration
- 28 s
- Health per second
- 0.60%
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