VI Myōkō

VI Myōkō

The first Japanese cruiser built after the Washington Naval Treaty of 1922 came into force. Unlike foreign Treaty Cruisers, Myoko’s armor was good enough to withstand artillery strikes from ships of the same type. One of the features of the project was well-developed torpedo protection. Following a series of upgrades, cruisers of this class got a substantially reinforced AA and torpedo armament.

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Site Records

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Damage Record
252,776
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Base xp Record
4,133
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Tech Tree

Consumables

Slot 1
Slot 2
Slot 3
Slot 4

Peer Comparison

Selected Stats – 5
Hitpoints
Effective Hitpoints
Firing Range
Reload Time
RPM
Traverse
Max Damage
Alpha Strike
DPM
FPM
Max Damage
Alpha Strike
DPM
DB HP
DB Damage
DB Alpha
TB HP
TB Damage
TB Alpha
Firing Range
Firing Range
Reload Time
Max Damage
Speed
Detect
Reaction
Max Range
Max DPS
Max Speed
Turning Circle
Rudder Shift
Sea Detect
Air Detect
Smoke Firing
Show Stat Selection
Ship
Hitpoints
Firing Range
Ap DPM
Rudder Shift
Sea Detect

Community Ratings

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Strong
Power
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Frusturating
Rewarding
Fun
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Difficult
Easy
Learning Curve
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Low
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Skill Ceiling
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Utility
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6 community ratings submitted for VI Myōkō

Community Builds

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Top Build
All Builds
14
main gun turning type
ngehena
October 2020
10
Completely offensive Kiting sniper Myoko
The_rbb
March 2021
7
Agile gun build
Father Mundy
September 2021
Hybrid
5
Technically Eastern Dragon
sharkeater313
June 2021
Brawler
5
Playable Myoko
ivdimentia
December 2021
Agile
3
Agile Muökö
gilnar
September 2021
Agile
3
Runnn away
MortenMAF
February 2022
Survivalist
2
Atago max HE damage
HiddnVallyBlanch
January 2021
2
4.2 seconds rudder
STfan4555
September 2021
Agile
2
Stealth Build Myoko
Stygian_Darkstar
January 2022
Stealth
2
Pretty Simp Myoko
OrayzeVampire
April 2022
Hybrid
1
Faster Turrets (w/o Einstein)
THUNDER CHIEF
June 2021
Hybrid

Details

Ship Statistics
Survivability
Hitpoints
Effective HP
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Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Rate of Fire
RPM
Traverse Speed
180º Turn Time
Sigma*
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High Explosive Shell
Max Damage
Alpha Strike
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DPM
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Fire Chance
Fires Per Minute
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Armor Piercing Shell
Max Damage
Alpha Strike
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DPM
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Overmatch
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Arming Threshold
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Secondary Battery
Firing Range
Sigma
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1.00
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Reload Time
Firing Range
Max Damage
Torpedo Speed
Detectability Range
Reaction Time
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Anti-Air Defense
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing
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Bureau Projects

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