Parameters
Survivability
Hitpoints
Hitpoints
25 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
25 800
Armor
Armor Range
6-60 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
35.0 kt
Turning Circle
Turning Circle
690 m
Rudder Shift Time
Rudder Shift Time
7.4 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
72
2x2 13.2 mm
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4x2 25 mm
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4x3 25 mm
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2x2 76.2 mm
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Concealment
Sea Detectability
Sea Detectability
10.6 km
Air Detectability
Air Detectability
6.4 km
Smoke Firing
Visiblity while firing guns in smoke
4.8 km
Armament
Main Battery
152 mm 3x2
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Firing Range
Range of Main Battery Guns
13.6 km
Reload Time
Reload Time
8.5 s
Rate of Fire
Salvos per minute
7.06
RPM
Rounds per minute
42.4
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 600
Alpha Strike
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Maximum damage from a full HE salvo
15 600
DPM
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Maxmium damage from a minute of continued HE salvos
110 118
Fire Chance
Chance of fire from HE shell
13%
Fires Per Minute
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Fires set in a minute of firing
4.00
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 900
Alpha Strike
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Maximum damage from a full AP salvo
17 400
DPM
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Maxmium damage from a minute of continued AP salvos
122 824
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
76.2 mm 2x2
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Torpedoes
2x4
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Reload Time
Reload Time
105.0 s
Firing Range
Firing Range
12.50 km
Max Damage
Max Damage
17 233
Torpedo Speed
Torpedo Speed
60 kt
Detectability Range
Torpedo Detection Range
1.6 km
Reaction Time
Max Damage
10.26 s