Parameters
Survivability
Hitpoints
Hitpoints
38 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
54 102
Armor
Armor Range
13-305 mm
Torpedo Reduction
Torpedo damage reduction
13%
Maneuverability
Max Speed
Max Speed
24.0 kt
Turning Circle
Turning Circle
560 m
Rudder Shift Time
Rudder Shift Time
10.1 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
–
40 mm 4x1
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76.2 mm 2x1
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Concealment
Sea Detectability
Sea Detectability
11.9 km
Air Detectability
Air Detectability
10.0 km
Smoke Firing
Visiblity while firing guns in smoke
9.5 km
Armament
Main Battery
305 mm 5x2
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Firing Range
Range of Main Battery Guns
13.6 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
20.0
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 200
Alpha Strike
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Maximum damage from a full HE salvo
52 000
DPM
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Maxmium damage from a minute of continued HE salvos
104 000
Fire Chance
Chance of fire from HE shell
32%
Fires Per Minute
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Fires set in a minute of firing
1.96
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 100
Alpha Strike
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Maximum damage from a full AP salvo
81 000
DPM
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Maxmium damage from a minute of continued AP salvos
162 000
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
102 mm 14x1
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