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Parameters

Survivability
Hitpoints
Hitpoints
66 450
Effective Hitpoints
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Total hitpoints including healing from Repair Party
85 056
Armor
Armor Range
15-305 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
34.5 kt
Turning Circle
Turning Circle
870 m
Rudder Shift Time
Rudder Shift Time
14.4 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
362
13x1 20 mm
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DPS
Damage Per Second
47
Range
Range
2.0 km
1x2 20 mm
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DPS
Damage Per Second
6
Range
Range
2.0 km
12x4 40 mm
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DPS
Damage Per Second
191
Range
Range
3.5 km
8x2 100 mm
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DPS
Damage Per Second
118
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
13.9 km
Air Detectability
Air Detectability
8.3 km
Smoke Firing
Visiblity while firing guns in smoke
10.6 km
Armament
Main Battery
305 mm 2x3/1x4
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Firing Range
Range of Main Battery Guns
15.8 km
Reload Time
Reload Time
24.0 s
Rate of Fire
Salvos per minute
2.50
RPM
Rounds per minute
25.0
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.05
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 800
Alpha Strike
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Maximum damage from a full HE salvo
48 000
DPM
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Maxmium damage from a minute of continued HE salvos
120 000
Fire Chance
Chance of fire from HE shell
25%
Fires Per Minute
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Fires set in a minute of firing
2.36
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 700
Alpha Strike
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Maximum damage from a full AP salvo
87 000
DPM
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Maxmium damage from a minute of continued AP salvos
217 500
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
6.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 8x2
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Reload Time
Reload Time
3.0 s
Max Damage
Shell damage
1 400
Fire Chance
Fire Chance
5%
139 mm 4x2
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Reload Time
Reload Time
10.0 s
Max Damage
Shell damage
2 000
Fire Chance
Fire Chance
8%