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Parameters

Survivability
Hitpoints
Hitpoints
36 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
66 060
Armor
Armor Range
6-203 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
730 m
Rudder Shift Time
Rudder Shift Time
7.0 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
364
23x1 20 mm
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DPS
Damage Per Second
82
Range
Range
2.0 km
12x4 40 mm
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DPS
Damage Per Second
191
Range
Range
3.5 km
127 mm 6x2
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DPS
Damage Per Second
91
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
12.6 km
Air Detectability
Air Detectability
7.6 km
Smoke Firing
Visiblity while firing guns in smoke
7.2 km
Armament
Main Battery
203 mm 3x3
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Firing Range
Range of Main Battery Guns
15.5 km
Reload Time
Reload Time
10.0 s
Rate of Fire
Salvos per minute
6.00
RPM
Rounds per minute
54.0
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 700
Alpha Strike
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Maximum damage from a full HE salvo
24 300
DPM
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Maxmium damage from a minute of continued HE salvos
145 800
Fire Chance
Chance of fire from HE shell
10%
Fires Per Minute
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Fires set in a minute of firing
3.68
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
4 500
Alpha Strike
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Maximum damage from a full AP salvo
40 500
DPM
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Maxmium damage from a minute of continued AP salvos
243 000
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 6x2
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Reload Time
Reload Time
6.0 s
Max Damage
Shell damage
1 800
Fire Chance
Fire Chance
5%