Parameters
Survivability
Hitpoints
Hitpoints
36 900
Effective Hitpoints
help
Total hitpoints including healing from Repair Party
47 232
Armor
Armor Range
13-165 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
660 m
Rudder Shift Time
Rudder Shift Time
7.2 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
363
20 mm 23x2
arrow_drop_down
40 mm 6x2
arrow_drop_down
40 mm 4x4
arrow_drop_down
127 mm 6x2
arrow_drop_down
Concealment
Sea Detectability
Sea Detectability
12.5 km
Air Detectability
Air Detectability
7.5 km
Smoke Firing
Visiblity while firing guns in smoke
6.1 km
Armament
Main Battery
152 mm 4x3
arrow_drop_down
Firing Range
Range of Main Battery Guns
15.3 km
Reload Time
Reload Time
6.5 s
Rate of Fire
Salvos per minute
9.23
RPM
Rounds per minute
110.8
Traverse Speed
Speed of turret traverse
10.00 º/s
180º Turn Time
Time to rotate 180º
18.0 s
Sigma*
help
Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
arrow_drop_down
Max Damage
HE Shell Damage
2 300
Alpha Strike
help
Maximum damage from a full HE salvo
27 600
DPM
help
Maxmium damage from a minute of continued HE salvos
254 769
Fire Chance
Chance of fire from HE shell
13%
Fires Per Minute
help
Fires set in a minute of firing
7.50
Armor Piercing Shell
AP Shell
arrow_drop_down
Max Damage
AP Shell Damage
3 300
Alpha Strike
help
Maximum damage from a full AP salvo
39 600
DPM
help
Maxmium damage from a minute of continued AP salvos
365 538
Overmatch
help
Maximum armor at which ricochet is ignored
11 mm
Threshold
help
Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
help
Shell grouping of secondary guns
1.00
127 mm 6x2
arrow_drop_down