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Parameters

Survivability
Hitpoints
Hitpoints
41 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
58 220
Armor
Armor Range
12-400 mm
Torpedo Reduction
Torpedo damage reduction
10%
Maneuverability
Max Speed
Max Speed
21.0 kt
Turning Circle
Turning Circle
580 m
Rudder Shift Time
Rudder Shift Time
12.3 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
62
13 mm 8x1
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DPS
Damage Per Second
20
Range
Range
1.2 km
13 mm 8x2
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DPS
Damage Per Second
28
Range
Range
1.2 km
75 mm 8x1
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DPS
Damage Per Second
14
Range
Range
3.0 km
Concealment
Sea Detectability
Sea Detectability
12.8 km
Air Detectability
Air Detectability
10.2 km
Smoke Firing
Visiblity while firing guns in smoke
9.7 km
Armament
Main Battery
305 mm 6x2
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Firing Range
Range of Main Battery Guns
14.1 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
20.0
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 200
Alpha Strike
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Maximum damage from a full HE salvo
42 000
DPM
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Maxmium damage from a minute of continued HE salvos
84 000
Fire Chance
Chance of fire from HE shell
22%
Fires Per Minute
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Fires set in a minute of firing
1.83
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 300
Alpha Strike
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Maximum damage from a full AP salvo
83 000
DPM
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Maxmium damage from a minute of continued AP salvos
166 000
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
3.50 km
Sigma
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Shell grouping of secondary guns
1.00
139 mm 22x1
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Reload Time
Reload Time
10.0 s
Max Damage
Shell damage
2 000
Fire Chance
Fire Chance
8%