Parameters
Survivability
Hitpoints
Hitpoints
46 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
65 888
Armor
Armor Range
13-350 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
23.0 kt
Turning Circle
Turning Circle
600 m
Rudder Shift Time
Rudder Shift Time
14.2 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
96
20 mm 17x1
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37 mm 5x2
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88 mm 4x2
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Concealment
Sea Detectability
Sea Detectability
12.5 km
Air Detectability
Air Detectability
10.0 km
Smoke Firing
Visiblity while firing guns in smoke
9.6 km
Armament
Main Battery
305 mm 5x2
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Firing Range
Range of Main Battery Guns
14.3 km
Reload Time
Reload Time
26.0 s
Rate of Fire
Salvos per minute
2.31
RPM
Rounds per minute
23.1
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 500
Alpha Strike
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Maximum damage from a full HE salvo
35 000
DPM
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Maxmium damage from a minute of continued HE salvos
80 769
Fire Chance
Chance of fire from HE shell
23%
Fires Per Minute
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Fires set in a minute of firing
2.14
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 100
Alpha Strike
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Maximum damage from a full AP salvo
81 000
DPM
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Maxmium damage from a minute of continued AP salvos
186 923
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 2x2
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150 mm 16x2
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