Parameters
Survivability
Hitpoints
Hitpoints
67 900
Effective Hitpoints
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Total hitpoints including healing from Repair Party
114 072
Armor
Armor Range
19-381 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
29.5 kt
Turning Circle
Turning Circle
830 m
Rudder Shift Time
Rudder Shift Time
15.8 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
528
40 mm 4x1
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40 mm 6x2
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40 mm 10x6
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134 mm 8x2
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Concealment
Sea Detectability
Sea Detectability
14.6 km
Air Detectability
Air Detectability
12.2 km
Smoke Firing
Visiblity while firing guns in smoke
14.7 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
17.0 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
18.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 900
Alpha Strike
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Maximum damage from a full HE salvo
62 100
DPM
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Maxmium damage from a minute of continued HE salvos
124 200
Fire Chance
Chance of fire from HE shell
46%
Fires Per Minute
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Fires set in a minute of firing
1.99
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 600
Alpha Strike
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Maximum damage from a full AP salvo
113 400
DPM
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Maxmium damage from a minute of continued AP salvos
226 800
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
134 mm 8x2
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