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Parameters

Survivability
Hitpoints
Hitpoints
59 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
106 920
Armor
Armor Range
9-406 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
24.0 kt
Turning Circle
Turning Circle
750 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
295
20 mm 39x1
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DPS
Damage Per Second
140
Range
Range
2.0 km
40 mm 6x8
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DPS
Damage Per Second
119
Range
Range
2.5 km
120 mm 6x1
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DPS
Damage Per Second
36
Range
Range
4.5 km
Concealment
Sea Detectability
Sea Detectability
13.9 km
Air Detectability
Air Detectability
11.7 km
Smoke Firing
Visiblity while firing guns in smoke
14.1 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
16.0 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
18.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.90
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 900
Alpha Strike
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Maximum damage from a full HE salvo
62 100
DPM
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Maxmium damage from a minute of continued HE salvos
124 200
Fire Chance
Chance of fire from HE shell
46%
Fires Per Minute
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Fires set in a minute of firing
1.99
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 000
Alpha Strike
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Maximum damage from a full AP salvo
108 000
DPM
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Maxmium damage from a minute of continued AP salvos
216 000
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
120 mm 6x1
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Reload Time
Reload Time
5.0 s
Max Damage
Shell damage
1 700
Fire Chance
Fire Chance
8%
152 mm 6x2
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Reload Time
Reload Time
12.0 s
Max Damage
Shell damage
3 100
Fire Chance
Fire Chance