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Parameters

Survivability
Hitpoints
Hitpoints
65 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
102 024
Armor
Armor Range
13-380 mm
Torpedo Reduction
Torpedo damage reduction
38%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
810 m
Rudder Shift Time
Rudder Shift Time
15.6 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
297
20 mm 16x2
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DPS
Damage Per Second
54
Range
Range
2.0 km
37 mm 4x1
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DPS
Damage Per Second
36
Range
Range
3.5 km
37 mm 8x2
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DPS
Damage Per Second
93
Range
Range
3.5 km
90 mm 12x1
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DPS
Damage Per Second
114
Range
Range
4.0 km
Concealment
Sea Detectability
Sea Detectability
14.5 km
Air Detectability
Air Detectability
12.2 km
Smoke Firing
Visiblity while firing guns in smoke
12.1 km
Armament
Main Battery
381 mm 3x3
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Firing Range
Range of Main Battery Guns
16.8 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
18.0
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 800
Alpha Strike
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Maximum damage from a full HE salvo
52 200
DPM
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Maxmium damage from a minute of continued HE salvos
104 400
Fire Chance
Chance of fire from HE shell
24%
Fires Per Minute
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Fires set in a minute of firing
1.83
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 000
Alpha Strike
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Maximum damage from a full AP salvo
108 000
DPM
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Maxmium damage from a minute of continued AP salvos
216 000
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 12x1
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Reload Time
Reload Time
4.0 s
Max Damage
Shell damage
1 300
Fire Chance
Fire Chance
5%
152 mm
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Reload Time
Reload Time
12.0 s
Max Damage
Shell damage
3 100
Fire Chance
Fire Chance