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Parameters
Survivability
Hitpoints
Hitpoints
43 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
55 808
Armor
Armor Range
13-178 mm
Torpedo Reduction
Torpedo damage reduction
4%
Armament
Main Battery
152 mm 4x3
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Firing Range
Range of Main Battery Guns
13.9 km
Reload Time
Reload Time
6.5 s
Rate of Fire
Salvos per minute
9.23
RPM
Rounds per minute
110.8
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
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Shell Grouping - *may be inaccurate
2.05
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 300
Alpha Strike
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Maximum damage from a full HE salvo
27 600
DPM
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Maxmium damage from a minute of continued HE salvos
254 769
Fire Chance
Chance of fire from HE shell
14%
Fires Per Minute
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Fires set in a minute of firing
7.72
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 500
Alpha Strike
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Maximum damage from a full AP salvo
42 000
DPM
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Maxmium damage from a minute of continued AP salvos
387 692
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Anti-Air Defense
Max Range
Max range AA
6.0 km
Max DPS
Max DPS of AA guns
291
18x1 20 mm
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12x2 40 mm
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4x3 152 mm
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Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
750 m
Rudder Shift Time
Rudder Shift Time
12.1 s
Concealment
Sea Detectability
Sea Detectability
12.8 km
Air Detectability
Air Detectability
7.7 km
Smoke Firing
Visiblity while firing guns in smoke
6.3 km
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