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Parameters

Survivability
Hitpoints
Hitpoints
49 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
69 722
Armor
Armor Range
13-356 mm
Torpedo Reduction
Torpedo damage reduction
31%
Maneuverability
Max Speed
Max Speed
20.6 kt
Turning Circle
Turning Circle
600 m
Rudder Shift Time
Rudder Shift Time
14.0 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
345
20 mm 44x1
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DPS
Damage Per Second
158
Range
Range
2.0 km
40 mm 10x4
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DPS
Damage Per Second
159
Range
Range
3.5 km
76 mm 10x1
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DPS
Damage Per Second
28
Range
Range
3.5 km
Concealment
Sea Detectability
Sea Detectability
13.0 km
Air Detectability
Air Detectability
10.9 km
Smoke Firing
Visiblity while firing guns in smoke
11.8 km
Armament
Main Battery
356 mm 5x2
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Firing Range
Range of Main Battery Guns
14.7 km
Reload Time
Reload Time
34.3 s
Rate of Fire
Salvos per minute
1.75
RPM
Rounds per minute
17.5
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 000
Alpha Strike
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Maximum damage from a full HE salvo
50 000
DPM
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Maxmium damage from a minute of continued HE salvos
87 464
Fire Chance
Chance of fire from HE shell
30%
Fires Per Minute
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Fires set in a minute of firing
1.70
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
10 300
Alpha Strike
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Maximum damage from a full AP salvo
103 000
DPM
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Maxmium damage from a minute of continued AP salvos
180 175
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 6x1
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Reload Time
Reload Time
7.0 s
Max Damage
Shell damage
1 800
Fire Chance
Fire Chance
6%