Parameters
Survivability
Hitpoints
Hitpoints
71 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
120 098
Armor
Armor Range
16-356 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
850 m
Rudder Shift Time
Rudder Shift Time
13.4 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
439
20 mm 11x2
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40 mm 1x2
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40 mm 10x6
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134 mm 8x2
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Concealment
Sea Detectability
Sea Detectability
15.2 km
Air Detectability
Air Detectability
12.2 km
Smoke Firing
Visiblity while firing guns in smoke
14.0 km
Armament
Main Battery
381 mm 4x2
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Firing Range
Range of Main Battery Guns
17.0 km
Reload Time
Reload Time
25.0 s
Rate of Fire
Salvos per minute
2.40
RPM
Rounds per minute
19.2
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 800
Alpha Strike
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Maximum damage from a full HE salvo
46 400
DPM
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Maxmium damage from a minute of continued HE salvos
111 360
Fire Chance
Chance of fire from HE shell
42%
Fires Per Minute
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Fires set in a minute of firing
2.37
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 500
Alpha Strike
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Maximum damage from a full AP salvo
100 000
DPM
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Maxmium damage from a minute of continued AP salvos
240 000
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
134 mm 8x2
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