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Parameters

Survivability
Hitpoints
Hitpoints
35 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
50 694
Armor
Armor Range
13-280 mm
Torpedo Reduction
Torpedo damage reduction
18%
Maneuverability
Max Speed
Max Speed
21.5 kt
Turning Circle
Turning Circle
530 m
Rudder Shift Time
Rudder Shift Time
11.5 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
9
4x1 70 mm
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DPS
Damage Per Second
9
Range
Range
3.0 km
Concealment
Sea Detectability
Sea Detectability
12.5 km
Air Detectability
Air Detectability
10.2 km
Smoke Firing
Visiblity while firing guns in smoke
9.5 km
Armament
Main Battery
305 mm 4x3
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Firing Range
Range of Main Battery Guns
14.3 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
24.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.95
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 200
Alpha Strike
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Maximum damage from a full HE salvo
50 400
DPM
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Maxmium damage from a minute of continued HE salvos
100 800
Fire Chance
Chance of fire from HE shell
23%
Fires Per Minute
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Fires set in a minute of firing
1.91
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 500
Alpha Strike
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Maximum damage from a full AP salvo
102 000
DPM
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Maxmium damage from a minute of continued AP salvos
204 000
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
150 mm 12x1
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Reload Time
Reload Time
10.0 s
Max Damage
Shell damage
2 200
Fire Chance
Fire Chance
11%